Improved Combat Action

IMPROVED COMBAT ACTION [General]
Select one combat action: Bullrush, Disarm, Feint, Grapple, Overrun, Sunder, Trip.

Prerequisite: Base attack bonus +1.

Benefit: You do not provoke attacks of opportunity when using the selected combat action and gain a +2 bonus to attack rolls, ability checks and skill checks made to perform the selected combat action. Depending on the combat action selected, you also gain an additional benefit:
 * Bullrush: When you use a bullrush during a charge, you can move your target an additional 5ft. (1 square) if you succeed. You may also choose to have your target move less than the normal distance. Remember, every 10ft. a target is pushed they take falling damage as if they had fallen that distance.
 * Disarm: When you disarm a target you can throw the disarmed item as a free action. This is not an attack with the weapon but merely the option to throw it to another area as if it were a thrown impromptu weapon.
 * Feint: You may feint as a move action instead of a standard action. Opponents don't add their base attack bonus to their Sense Motive check but instead choose between a Sense Motive check or a Base Attack Bonus + Wisdom modifier roll.
 * Grapple: You may sustain a grapple as a swift action instead of a move action. Normally, starting a grapple is a standard action and sustaining it is a move action.
 * Overrun: When you use overrun your target cannot choose to avoid you unless you use it during a charge in which case you can make a trip attempt against the target as a free action if you successfully overrun them.
 * Sunder: When you sunder an item you ignore the first 2 points of hardness (to a minimum of 0).
 * Trip: You may make a bullrush attempt against the target as a free action if you successfully trip them although you move the target 5ft. (1 square) less than normal and do not necessarily have to move the target but merely deal falling to them as if you had.

Special: This feat can be taken multiple times; its effects do not stack. Each time it is taken, it applies to a new combat action.

Comments
Tactics are important.